Monday, 27 January 2014

Another Z-sphere skeleton.

The end goal for BA5 is to produce a character created in Z-brush and imported as a working character into a Game Engine (Unreal Engine, UDK) . The character has to be based upon or represent one of the seven heavenly virtues. These being
  • Chastity 
  • Temperance
  • Charity
  • Diligence
  • Patience
  • Kindness 
  • Humility
Following the industry standard pipeline for character creation, such a silhouettes, developing into iterations and finally building the finished concept into a Z-brush sculpt. I have chosen to take influence from the Hindu Faith, specifically their deities and symbolism, despite the seven virtues being heavily derived from Christian text. Also the character design from Warframe and the Art for Zone of the enders as well as anything other I find in the meantime that is influential.

I have already started to iterate on some of my Silhouettes, but plan to more and continue to iterate, with at least ten potential character designs, before I move on to a model sheet and final sculpt. I will be including excess and personal art to register developmental progress in other areas which will lend to the how my skills are exercised in the time frame of BA5.


Iterations from Chosen Silhouettes.


Sunday, 26 January 2014

Do actually have some uni related stuff on the go, as well as general updates on BA5 itself, which I'll be covering in a post tomorrow, but for now just doing practice exercises with form.

Thursday, 16 January 2014




Work progress for a personal piece from a scanned in doodle.

Wednesday, 15 January 2014



Worked it out (with help). So now only have to do more by next Friday. Getting the hang of using Z-Spheres rapidly!

Taking a quick break for Zbrush concepts, which I have yet to work out how to find the renders images.

Tuesday, 14 January 2014







So at the group crit session today, got pointed in the way of a few artists to check out to influence the next series of silhouettes I do and further conceptualizations into the project. Mainly Yoji Shinkawa artist for Metal Gear Solid and Zone of the Enders.

Silohettes (001-003)



Drawing Silhouettes to conceptualise for the 3d sculpt I'll be doing for BA5's practical, probably going to have some more done by the end of the week, bu then I'm going to be selecting three or four to iterate on.